World Data Lab

Category

Recreation & Culture

Built for leisure teams deciding which markets have the money left over once the essentials are paid for, where it is arriving fastest, and who is doing the spending.

COICOP 9

Start the shortlist where the category is bought.

Every country to 2050, all 9,400+ cities to 2040. One model, one shared scale for a market and a city.

The category down to its 21 lines. Each with its own size, growth and cohort, never one blended average.

Every figure by age band and spending tier. A target cohort is only a filter on the same numbers.

Priced against what each market can afford. The share of a city that can buy at your price, and when.

USD 4.64T

Spending in 2026

USD 6.72T

Spending in 2036

+USD 2.08T

Added by 2036

3.78%

Annual growth to 2036

USD 568

Per person a year

6.5%

Share of the global wallet

nominal USD, current prices

Where the category is bought

World

 

 

The 20 largest published city markets for recreation and culture, spending in 2026 in nominal USD billions. Source: World Data Intelligence.
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Recreation and culture: top 20 city markets by spending in 2026
CityCountry2026 (USD bn)2036 (USD bn)Annual growth (%)
New York CityUnited States118.2157.32.89
Los AngelesUnited States99.6143.43.71
San FranciscoUnited States63.790.23.54
TokyoJapan46.659.62.48
LondonUnited Kingdom44.666.04.00
MiamiUnited States44.061.43.39
JakartaIndonesia40.693.38.68
ChicagoUnited States38.449.52.58
ParisFrance33.041.32.27
SeoulSouth Korea32.742.62.67
WashingtonUnited States30.243.03.61
SeattleUnited States24.235.94.03
HoustonUnited States23.237.04.78
DenverUnited States22.432.33.73
BostonUnited States20.126.42.75
SydneyAustralia19.927.43.28
MelbourneAustralia18.926.23.34
MoscowRussia17.821.82.04
PhoenixUnited States17.626.34.14
IstanbulTurkey17.431.36.05

Time entry to the year a city reaches your price.

Annual consumer spending on recreation and culture, 2000 to 2040.

2026
  1. New York City: USD 118bn in 2026
  2. Los Angeles: USD 100bn in 2026
  3. San Francisco: USD 64bn in 2026
  4. Tokyo: USD 47bn in 2026
  5. London: USD 45bn in 2026
The five largest city markets in the 2026 race snapshot, nominal USD billions. Source: World Data Intelligence.
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Recreation and culture: city race in 2026
CityCountry code2026 (USD bn)
New York CityUSA118.2
Los AngelesUSA99.6
San FranciscoUSA63.7
TokyoJPN46.6
LondonGBR44.6

Aim the range at the cohort that is arriving.

By spending tier

Spending in 2026Added by 2036Rich46.7%65.4%Upper middle16.8%14.8%Core middle23.7%14.2%Lower middle11.4%5.1%Poor1.5%0.5%
  • Rich: 46.7% of spending in 2026, 65.4% of the spending added by 2036
  • Upper middle: 16.8% of spending in 2026, 14.8% of the spending added by 2036
  • Core middle: 23.7% of spending in 2026, 14.2% of the spending added by 2036
  • Lower middle: 11.4% of spending in 2026, 5.1% of the spending added by 2036
  • Poor: 1.5% of spending in 2026, 0.5% of the spending added by 2036

By age band

Spending in 2026Added by 203665 and over15.9%24.6%45-6529.5%28.7%30-4520.6%17.0%15-3017.4%16.5%0-1516.6%13.2%
  • 65 and over: 15.9% of spending in 2026, 24.6% of the spending added by 2036
  • 45-65: 29.5% of spending in 2026, 28.7% of the spending added by 2036
  • 30-45: 20.6% of spending in 2026, 17.0% of the spending added by 2036
  • 15-30: 17.4% of spending in 2026, 16.5% of the spending added by 2036
  • 0-15: 16.6% of spending in 2026, 13.2% of the spending added by 2036
Share of 2026 spending and share of spending added by 2036, by spending tier and age band. Source: World Data Intelligence.
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Recreation and culture: spending tiers and age bands
CohortDimension2026 spending (%)Added by 2036 (%)Annual growth (%)
PoorSpending tier1.50.51.31
Lower middleSpending tier11.45.11.83
Core middleSpending tier23.714.22.42
Upper middleSpending tier16.814.83.40
RichSpending tier46.765.45.00
0-15Age band16.613.23.10
15-30Age band17.416.53.61
30-45Age band20.617.03.20
45-65Age band29.528.73.70
65 and overAge band15.924.65.42

Weight the portfolio to the lines that are moving.

Area is spending in 2026. USD 4.64T across 21 published lines of the model.

Recreational and sporting services

USD 758bn · 16.3%

Cultural services

USD 597bn · 12.9%

Information processing equipment

USD 534bn · 11.5%

Games, toys and hobbies

USD 305bn · 6.6%

Pets and related products

USD 282bn · 6.1%

Audio-visual equipment

USD 277bn · 6.0%

Package holidays

USD 258bn · 5.6%

Equipment for sport, camping and open-air recreation

USD 253bn · 5.5%

Games of chance

USD 205bn · 4.4%

Gardens, plants and flowers

USD 205bn · 4.4%

Newspapers and periodicals

USD 182bn · 3.9%

USD 155bn

Books

USD 154bn · 3.3%

USD 120bn

USD 117bn

  • Veterinary and other services for petsUSD 155bn
  • Major durables for outdoor recreationUSD 120bn
  • Stationery and drawing materialsUSD 117bn
  • Recording mediaUSD 61bn
  • Musical instruments and indoor recreation equipmentUSD 58bn
  • Miscellaneous printed matterUSD 56bn
  • Repair of audio-visual and computing equipmentUSD 29bn
  • Cameras and optical equipmentUSD 25bn
  • Repair of recreation equipmentUSD 10bn
Published lines of recreation and culture, sized by 2026 spending in nominal USD billions. Source: World Data Intelligence.
See the data
Recreation and culture: published category lines in 2026
Category line2026 (USD bn)Share of plotted spending (%)Annual growth (%)
Recreational and sporting services758.416.33.57
Cultural services597.012.93.82
Information processing equipment533.711.53.57
Games, toys and hobbies304.76.63.78
Pets and related products281.86.13.74
Audio-visual equipment276.96.04.48
Package holidays257.75.63.59
Equipment for sport, camping and open-air recreation253.45.53.74
Games of chance205.14.43.54
Gardens, plants and flowers204.74.43.63
Newspapers and periodicals181.83.94.03
Veterinary and other services for pets154.63.33.67
Books154.23.34.52
Major durables for outdoor recreation120.32.63.31
Stationery and drawing materials117.02.54.75
Recording media61.41.33.56
Musical instruments and indoor recreation equipment57.51.23.35
Miscellaneous printed matter56.01.24.13
Repair of audio-visual and computing equipment29.20.63.60
Cameras and optical equipment24.90.53.70
Repair of recreation equipment9.80.23.32

Five decisions a leisure team can settle with this data.

01

Market entry and prioritisation

The cities holding the most recreation and culture spending today are not the ones adding it fastest. Across the forty largest markets in the model the spread runs from 1.9% a year to 8.7%, which is the difference between a market that transforms by 2036 and one that barely moves. We rank every city on the spending that is forming rather than the spending already there.

02

Pricing and affordability

Spending on recreation and culture by rich consumers compounds at 5.00% a year, against 1.31% for the poorest. A cheaper range can hold its volume and still be defending a shrinking share of the growth, because the growth is not sitting where the volume is. We map spending power against your own price range in every market you sell in.

03

Category and portfolio strategy

Inside the category, stationery and drawing materials compounds at 4.75% a year while major durables for outdoor recreation manages 3.31%. Those are two different shelf decisions inside one category averaging 3.78%, and the average is what most portfolio reviews are still built on.

04

Segmentation and targeting

Spending on recreation and culture by the over-65s compounds at 5.42% a year, against 3.10% for the under-15s. In New York City the over-65s already hold 12% of the category. A pipeline aimed at the wrong life stage is chasing the slower half of the market, and the gap widens every year to 2036.

05

Demand forecasting and sizing

The category adds $2.08 trillion between 2026 and 2036, and none of it arrives evenly. A capacity decision taken now rests on the market that will exist in ten years rather than the one visible today. We project every market and every year to 2050.

FAQ

Questions a leisure team asks us.

Consumers spend $4.64 trillion on recreation and culture in 2026, which is 6.5% of all their spending. The market grows 3.78% a year in current dollars and reaches $6.72 trillion by 2036. Between those two years it adds $2.08 trillion.

The fastest-growing subcategory is stationery and drawing materials at 4.75% a year and the slowest is major durables for outdoor recreation at 3.31%. The category as a whole grows 3.78% a year. The two largest subcategories are recreational and sporting services at $758bn and cultural services at $597bn. Both grow more slowly than stationery and drawing materials.

New York City spends the most at $118bn a year, followed by Los Angeles at $100bn and San Francisco at $64bn. We estimate the category for all 9,400+ cities in every year to 2040. The top ten of the 252 cities on this page's map hold 34% of the spending it shows.

Among the largest city markets, Jakarta grows fastest at 8.7% a year and Osaka slowest at 1.9%. The cities adding the most spending by 2036 make a different list, led by Jakarta at $53bn, Los Angeles at $44bn and New York City at $39bn.

Yes, every market and city splits the category into five age bands and five spending tiers. Sizing the cohort you target means filtering those same figures, with nothing extra to commission. Cape Coral has the oldest profile, with 28% of its spending from the over-65s. San Rafael is the most affluent, with 99% from its richest spending tier.

We forecast every country, subcategory and cohort each year to 2050, and every city to 2040. Because one model produces all of them, a market and a city read on the same scale. The method is published and peer reviewed. Our page on how we measure spending sets it out. The average person spends $568 a year on recreation and culture today.

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Recreation & Culture

A concise slide deck of the key recreation & culture spending trends across 194 countries and 9,400+ cities, with national forecasts to 2050 and city forecasts to 2040.

PDF slide deck194 countriesNational to 2050 · Cities to 2040

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