Category
Recreation & Culture
Built for leisure teams deciding which markets have the money left over once the essentials are paid for, where it is arriving fastest, and who is doing the spending.
COICOP 9
Start the shortlist where the category is bought.
Every country to 2050, all 9,400+ cities to 2040. One model, one shared scale for a market and a city.
The category down to its 21 lines. Each with its own size, growth and cohort, never one blended average.
Every figure by age band and spending tier. A target cohort is only a filter on the same numbers.
Priced against what each market can afford. The share of a city that can buy at your price, and when.
USD 4.64T
Spending in 2026
USD 6.72T
Spending in 2036
+USD 2.08T
Added by 2036
3.78%
Annual growth to 2036
USD 568
Per person a year
6.5%
Share of the global wallet
nominal USD, current prices
Where the category is bought
See the data
| City | Country | 2026 (USD bn) | 2036 (USD bn) | Annual growth (%) |
|---|---|---|---|---|
| New York City | United States | 118.2 | 157.3 | 2.89 |
| Los Angeles | United States | 99.6 | 143.4 | 3.71 |
| San Francisco | United States | 63.7 | 90.2 | 3.54 |
| Tokyo | Japan | 46.6 | 59.6 | 2.48 |
| London | United Kingdom | 44.6 | 66.0 | 4.00 |
| Miami | United States | 44.0 | 61.4 | 3.39 |
| Jakarta | Indonesia | 40.6 | 93.3 | 8.68 |
| Chicago | United States | 38.4 | 49.5 | 2.58 |
| Paris | France | 33.0 | 41.3 | 2.27 |
| Seoul | South Korea | 32.7 | 42.6 | 2.67 |
| Washington | United States | 30.2 | 43.0 | 3.61 |
| Seattle | United States | 24.2 | 35.9 | 4.03 |
| Houston | United States | 23.2 | 37.0 | 4.78 |
| Denver | United States | 22.4 | 32.3 | 3.73 |
| Boston | United States | 20.1 | 26.4 | 2.75 |
| Sydney | Australia | 19.9 | 27.4 | 3.28 |
| Melbourne | Australia | 18.9 | 26.2 | 3.34 |
| Moscow | Russia | 17.8 | 21.8 | 2.04 |
| Phoenix | United States | 17.6 | 26.3 | 4.14 |
| Istanbul | Turkey | 17.4 | 31.3 | 6.05 |
Time entry to the year a city reaches your price.
Annual consumer spending on recreation and culture, 2000 to 2040.
- New York City: USD 118bn in 2026
- Los Angeles: USD 100bn in 2026
- San Francisco: USD 64bn in 2026
- Tokyo: USD 47bn in 2026
- London: USD 45bn in 2026
See the data
| City | Country code | 2026 (USD bn) |
|---|---|---|
| New York City | USA | 118.2 |
| Los Angeles | USA | 99.6 |
| San Francisco | USA | 63.7 |
| Tokyo | JPN | 46.6 |
| London | GBR | 44.6 |
Aim the range at the cohort that is arriving.
By spending tier
- Rich: 46.7% of spending in 2026, 65.4% of the spending added by 2036
- Upper middle: 16.8% of spending in 2026, 14.8% of the spending added by 2036
- Core middle: 23.7% of spending in 2026, 14.2% of the spending added by 2036
- Lower middle: 11.4% of spending in 2026, 5.1% of the spending added by 2036
- Poor: 1.5% of spending in 2026, 0.5% of the spending added by 2036
By age band
- 65 and over: 15.9% of spending in 2026, 24.6% of the spending added by 2036
- 45-65: 29.5% of spending in 2026, 28.7% of the spending added by 2036
- 30-45: 20.6% of spending in 2026, 17.0% of the spending added by 2036
- 15-30: 17.4% of spending in 2026, 16.5% of the spending added by 2036
- 0-15: 16.6% of spending in 2026, 13.2% of the spending added by 2036
See the data
| Cohort | Dimension | 2026 spending (%) | Added by 2036 (%) | Annual growth (%) |
|---|---|---|---|---|
| Poor | Spending tier | 1.5 | 0.5 | 1.31 |
| Lower middle | Spending tier | 11.4 | 5.1 | 1.83 |
| Core middle | Spending tier | 23.7 | 14.2 | 2.42 |
| Upper middle | Spending tier | 16.8 | 14.8 | 3.40 |
| Rich | Spending tier | 46.7 | 65.4 | 5.00 |
| 0-15 | Age band | 16.6 | 13.2 | 3.10 |
| 15-30 | Age band | 17.4 | 16.5 | 3.61 |
| 30-45 | Age band | 20.6 | 17.0 | 3.20 |
| 45-65 | Age band | 29.5 | 28.7 | 3.70 |
| 65 and over | Age band | 15.9 | 24.6 | 5.42 |
Weight the portfolio to the lines that are moving.
Area is spending in 2026. USD 4.64T across 21 published lines of the model.
Recreational and sporting services
USD 758bn · 16.3%
Cultural services
USD 597bn · 12.9%
Information processing equipment
USD 534bn · 11.5%
Games, toys and hobbies
USD 305bn · 6.6%
Pets and related products
USD 282bn · 6.1%
Audio-visual equipment
USD 277bn · 6.0%
Package holidays
USD 258bn · 5.6%
Equipment for sport, camping and open-air recreation
USD 253bn · 5.5%
Games of chance
USD 205bn · 4.4%
Gardens, plants and flowers
USD 205bn · 4.4%
Newspapers and periodicals
USD 182bn · 3.9%
USD 155bn
Books
USD 154bn · 3.3%
USD 120bn
USD 117bn
- Veterinary and other services for petsUSD 155bn
- Major durables for outdoor recreationUSD 120bn
- Stationery and drawing materialsUSD 117bn
- Recording mediaUSD 61bn
- Musical instruments and indoor recreation equipmentUSD 58bn
- Miscellaneous printed matterUSD 56bn
- Repair of audio-visual and computing equipmentUSD 29bn
- Cameras and optical equipmentUSD 25bn
- Repair of recreation equipmentUSD 10bn
Recreational and sporting services
USD 758bn · 16.3%
Cultural services
USD 597bn · 12.9%
Information processing equipment
USD 534bn · 11.5%
Games, toys and hobbies
USD 305bn · 6.6%
Pets and related products
USD 282bn · 6.1%
Audio-visual equipment
USD 277bn · 6.0%
Package holidays
USD 258bn · 5.6%
Equipment for sport, camping and open-air recreation
USD 253bn · 5.5%
Games of chance
USD 205bn · 4.4%
Gardens, plants and flowers
USD 205bn · 4.4%
Newspapers and periodicals
USD 182bn · 3.9%
Veterinary and other services for pets
USD 155bn · 3.3%
Books
USD 154bn · 3.3%
Major durables for outdoor recreation
USD 120bn · 2.6%
Stationery and drawing materials
USD 117bn · 2.5%
Recording media
USD 61bn · 1.3%
USD 58bn
Miscellaneous printed matter
USD 56bn · 1.2%
USD 29bn
USD 25bn
- Musical instruments and indoor recreation equipmentUSD 58bn
- Repair of audio-visual and computing equipmentUSD 29bn
- Cameras and optical equipmentUSD 25bn
- Repair of recreation equipmentUSD 10bn
See the data
| Category line | 2026 (USD bn) | Share of plotted spending (%) | Annual growth (%) |
|---|---|---|---|
| Recreational and sporting services | 758.4 | 16.3 | 3.57 |
| Cultural services | 597.0 | 12.9 | 3.82 |
| Information processing equipment | 533.7 | 11.5 | 3.57 |
| Games, toys and hobbies | 304.7 | 6.6 | 3.78 |
| Pets and related products | 281.8 | 6.1 | 3.74 |
| Audio-visual equipment | 276.9 | 6.0 | 4.48 |
| Package holidays | 257.7 | 5.6 | 3.59 |
| Equipment for sport, camping and open-air recreation | 253.4 | 5.5 | 3.74 |
| Games of chance | 205.1 | 4.4 | 3.54 |
| Gardens, plants and flowers | 204.7 | 4.4 | 3.63 |
| Newspapers and periodicals | 181.8 | 3.9 | 4.03 |
| Veterinary and other services for pets | 154.6 | 3.3 | 3.67 |
| Books | 154.2 | 3.3 | 4.52 |
| Major durables for outdoor recreation | 120.3 | 2.6 | 3.31 |
| Stationery and drawing materials | 117.0 | 2.5 | 4.75 |
| Recording media | 61.4 | 1.3 | 3.56 |
| Musical instruments and indoor recreation equipment | 57.5 | 1.2 | 3.35 |
| Miscellaneous printed matter | 56.0 | 1.2 | 4.13 |
| Repair of audio-visual and computing equipment | 29.2 | 0.6 | 3.60 |
| Cameras and optical equipment | 24.9 | 0.5 | 3.70 |
| Repair of recreation equipment | 9.8 | 0.2 | 3.32 |
Five decisions a leisure team can settle with this data.
01
Market entry and prioritisation
The cities holding the most recreation and culture spending today are not the ones adding it fastest. Across the forty largest markets in the model the spread runs from 1.9% a year to 8.7%, which is the difference between a market that transforms by 2036 and one that barely moves. We rank every city on the spending that is forming rather than the spending already there.
02
Pricing and affordability
Spending on recreation and culture by rich consumers compounds at 5.00% a year, against 1.31% for the poorest. A cheaper range can hold its volume and still be defending a shrinking share of the growth, because the growth is not sitting where the volume is. We map spending power against your own price range in every market you sell in.
03
Category and portfolio strategy
Inside the category, stationery and drawing materials compounds at 4.75% a year while major durables for outdoor recreation manages 3.31%. Those are two different shelf decisions inside one category averaging 3.78%, and the average is what most portfolio reviews are still built on.
04
Segmentation and targeting
Spending on recreation and culture by the over-65s compounds at 5.42% a year, against 3.10% for the under-15s. In New York City the over-65s already hold 12% of the category. A pipeline aimed at the wrong life stage is chasing the slower half of the market, and the gap widens every year to 2036.
05
Demand forecasting and sizing
The category adds $2.08 trillion between 2026 and 2036, and none of it arrives evenly. A capacity decision taken now rests on the market that will exist in ten years rather than the one visible today. We project every market and every year to 2050.
Related categories
Explore adjacent spending
FAQ
Questions a leisure team asks us.
Consumers spend $4.64 trillion on recreation and culture in 2026, which is 6.5% of all their spending. The market grows 3.78% a year in current dollars and reaches $6.72 trillion by 2036. Between those two years it adds $2.08 trillion.
The fastest-growing subcategory is stationery and drawing materials at 4.75% a year and the slowest is major durables for outdoor recreation at 3.31%. The category as a whole grows 3.78% a year. The two largest subcategories are recreational and sporting services at $758bn and cultural services at $597bn. Both grow more slowly than stationery and drawing materials.
New York City spends the most at $118bn a year, followed by Los Angeles at $100bn and San Francisco at $64bn. We estimate the category for all 9,400+ cities in every year to 2040. The top ten of the 252 cities on this page's map hold 34% of the spending it shows.
Among the largest city markets, Jakarta grows fastest at 8.7% a year and Osaka slowest at 1.9%. The cities adding the most spending by 2036 make a different list, led by Jakarta at $53bn, Los Angeles at $44bn and New York City at $39bn.
Yes, every market and city splits the category into five age bands and five spending tiers. Sizing the cohort you target means filtering those same figures, with nothing extra to commission. Cape Coral has the oldest profile, with 28% of its spending from the over-65s. San Rafael is the most affluent, with 99% from its richest spending tier.
We forecast every country, subcategory and cohort each year to 2050, and every city to 2040. Because one model produces all of them, a market and a city read on the same scale. The method is published and peer reviewed. Our page on how we measure spending sets it out. The average person spends $568 a year on recreation and culture today.
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Recreation & Culture
A concise slide deck of the key recreation & culture spending trends across 194 countries and 9,400+ cities, with national forecasts to 2050 and city forecasts to 2040.
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